A Simulation of a Simulation
by Joel Jordon
Disneyland Adventures was announced at Microsoft’s E3 conference, and it promises to bring “the magic of visiting Disneyland Park to millions of homes around the world.” They’ve “faithfully created the entire park for your family to explore.” It’s a simulation of a place that’s already a simulation. Is this where the world ends?
(Yes, this is the sort of E3 coverage you can expect here.)
by Joel Jordon
Portal 2 is about relationships. It’s about Chell’s relationships with GlaDOS and Wheatley, who hold power over her and lend the game some of its feminist subtext. These relationships are in many ways metaphors for abusive relationships from which Chell desires to be liberated. But the game emphasizes how neither Chell nor the player has any control over her situation. The player has no agency, and the anticlimactic ending serves as a metaphor for his or her “breakup” with the game. The player’s relationship with the game, in fact, might represent the game’s most oppressive relationship. All told, the lack of player agency and all of the game’s metaphorical relationships offer a unique commentary on power.
