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videogame analysis/criticism focusing on the cultural contexts in which games exist as well as on the more abstract aspects of their design. updated every few months.
follow me on twitter: @pumbertop

2 Comments leave one →
  1. June 1, 2011 12:08 pm

    Hi Joel,

    I agree with you completely about how much better (though rare) it is when video games tell their story through the action rather than through cut-scenes. I loved and was amazed by Portal 1 because it managed to do that so well and seamlessly.

    I look forward to reading more of your blog.

    • June 2, 2011 1:49 am

      If you haven’t played them, I highly recommend the games Ico and Shadow of the Colossus. They also tell their stories largely through their gameplay. It’s done differently than in Portal—there’s actually very little dialogue at all—and there are still a few cutscenes in each game, but the bulk of their narratives come through subtly just through playing them.

      Thank you for the response.

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