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game criticism focusing on the link between aesthetic forms and cultural contexts
the game i’m working on these days: https://store.steampowered.com/app/1481910/Time_Bandit/
follow me on twitter: @pumbertop
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game criticism focusing on the link between aesthetic forms and cultural contexts
the game i’m working on these days: https://store.steampowered.com/app/1481910/Time_Bandit/
follow me on twitter: @pumbertop
If you haven’t played them, I highly recommend the games Ico and Shadow of the Colossus. They also tell their stories largely through their gameplay. It’s done differently than in Portal—there’s actually very little dialogue at all—and there are still a few cutscenes in each game, but the bulk of their narratives come through subtly just through playing them.
Thank you for the response.